
| Props |
Personal Project: Guitar
This personal project was a fairly simple concept: referencing my real, physical guitar, and recreating it in 3d.
The surfacing is mainly accomplished through Blender’s procedural shaders, with some hand-painted textures thrown in. I’m especially proud of how the smudges on the front turned out!
All work done in Blender.
You can take a look at this project for yourself! Press I for more details.
Pixar Undergraduate Program: Antique Prop
I had the privilege to intern at Pixar as part of their Pixar Undergraduate Program.
We each bought an antique that we would then take through modeling, shading, and lighting.
The variety of materials and shapes hanging off this piece of driftwood looked like a fun creative challenge - here’s the end result of my efforts!
Modeled in Maya, surfaced in Pixar’s proprietary shading software, and lit with Katana.